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Further Maths · Edexcel 9FM0 · Paper 4D: Decision Mathematics 2 · October 2020

Edexcel A Level Further Maths Paper 4D: Decision Mathematics 2 October 2020 question paper 9FM0/4D

1h 30m 75 marks

Practise the past exam questions by topic

Edexcel 9FM0 · Paper 4D

7 questions
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Question 1

Four workers, A, B, C and D, are to be assigned to four tasks, 1, 2, 3 and 4. Each worker must be assigned to exactly one task and each task must be done by exactly one worker.

Worker A cannot do task 3 and worker B cannot do task 4

The table below shows the profit, in pounds, that each worker would earn if assigned to each of the tasks.

1234
A2920–23
B323028–
C35323425
D29312730
(a)

Reducing rows first, use the Hungarian algorithm to obtain an allocation that maximises the total profit. You must make your method clear and show the table after each stage.

(7)

(b)

Determine the resulting total profit.

(1)

Question 2

Jenny can choose one of three options, A, B or C, when playing a game. The profit, in pounds, associated with each outcome and their corresponding probabilities are shown on the decision tree in Figure 1.

Figure for question 2
(a)

Calculate the optimal EMV to determine Jenny’s best course of action. You must make your working clear.

(3)

(b)

For a profit of £x, Jenny’s utility is given by 1 maths symbol e fraction

Using expected utility as the criterion for the best course of action, determine what Jenny should do now to maximise her profit. You must make your working clear.

(4)

Question 3

Table 1 shows the cost, in pounds, of transporting one unit of stock from each of four supply points, A, B, C and D, to three sales points, P, Q and R. It also shows the number of units held at each supply point and the number of units required at each sales point. A minimum cost solution is required.

PQRSupply
A25241742
B7121468
C13112025
D16151340
Demand597244
Question 3, shown as an image

Table 2 shows an initial solution given by the north-west corner method.

Figure for question 3
Question 3, shown as an image
(a)

Taking AR as the entering cell, use the stepping-stone method to find an improved solution. Make your method clear.

(2)

(b)

Perform one further iteration of the stepping-stone method to obtain an improved solution. You must make your method clear by stating ●shadow costs ●improvement indices ●route ●entering cell and exiting cell.

(4)

(c)

Determine whether the solution obtained from this second iteration is optimal, giving the reason for your answer.

(3)

(d)

Formulate this situation as a linear programming problem. You must define your decision variables and make the objective function and constraints clear.

(6)

(e)

Explain why the Simplex algorithm cannot be used to solve transportation linear programming problems such as that formulated in (d).

(1)

Question 5

Figure for question 5

Figure 2 shows a capacitated, directed network. The network represents a system of pipes through which fluid can flow.

The weights on the arcs show the lower capacities and upper capacities for the corresponding pipes, in litres per second.

(a)

State the source node.

(1)

(b)

Explain why the sink node must be G.

(1)

(c)

Calculate the capacity of the cut C1

(1)

(d)

Assuming that a feasible flow exists,

(d)(ii)

(i) explain why arc JH must be at its upper capacity, (ii) explain why arcs AD and CD must be at their lower capacities.

(2)

(e)

Use Diagram 1 in the answer book to show a flow of 18 litres per second through the system.

(2)

(f)

Prove that the answer to (e) is the maximum flow through the system.

(3)

Question 6

Question 6, shown as an image
Option XOption YOption Z
Option Q153
Option R4−31
Option S2−4−2
Option T3−20

A two person zero-sum game is represented by the pay-off matrix for player A, shown above.

(a)

Explain, with justification, why this matrix may be reduced to a 3 × 3 matrix by removing option S from player A’s choices.

(2)

(b)

Verify that there is no stable solution to the reduced game.

(3)

(c)

Player A intends to make a random choice between options Q, R and T, choosing option Q with probability p1, option R with probability p2 and option T with probability p3 Player A wants to find the optimal values of p1, p2 and p3 using the Simplex algorithm. Player A formulates the following linear programme, writing the constraints as inequalities.

Maximise P=V, where V= the value of original game + 3 subject to V ≤4p1+ 7p2+ 6p3 V maths symbol8p1+p3 V maths symbol6p1+ 4p2+ 3p3 p1+p2+p3 maths symbol1 p1 maths symbol0, p2 maths symbol0, p3 maths symbol0, V maths symbol0

Explain why V cannot exceed any of the following expressions

(1)

(d)

Explain why it is necessary to use the constraint p1+p2+p3 ≤1

(1)

(e)

The Simplex algorithm is used to solve the linear programming problem. Given that the optimal value of p = fraction and the optimal value of p = 0

Question 6, shown as an image

calculate the value of the game to player A.

(3)

(f)

Player B intends to make a random choice between options X, Y and Z, choosing option X with probability q1, option Y with probability q2 and option Z with probability q3

Determine the optimal strategy for player B, making your working clear.

(4)

Question 7

A manufacturer can export five batches of footwear each year. Each exported batch contains just one type of footwear. The types of footwear are trainers, sandals or high heels.

The table below shows the profit, in £1000s, for the number of batches of each type of footwear.

Number of batches012345
Trainers05090170225295
Sandals070110165245300
High heels075115x235305

The total annual profit is to be maximised.

(a)

Use dynamic programming to determine the two possible values of the maximum total annual profit, giving one of these values in terms of x.

(10)

(b)

Given that the maximum total annual profit is £320 000

advise the manufacturer on the possible ways in which the five batches should be allocated.

(2)

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