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Edexcel A Level Further Maths

Topic questions Decision mathematics Game theory

Game theory

5 questions · 72 marks · about 1.5 hours

Game theory questions

Edexcel 9FM0 Game theory 5 questions

Paper 4D: Decision Mathematics 2 June 2025, Question 6 15 marks

Question 6, shown as an image
Option POption QOption R
Option X4–2–5
Option Y–113

A two person zero-sum game is represented by the pay-off matrix for player A shown above.

(a)

Verify that there is no stable solution to this game.

[2]
Reveal mark scheme Mark scheme for question 6(a)
(b)

Let player A play option X with probability p

Use a graphical method to find the optimal value of p and hence find the best strategy for player A in this game.

[6]
Reveal mark scheme Mark scheme for question 6(b)
(c)

A third option, Z, is added to player A’s options. Option Z has the pay-offs shown in the matrix below.

Question 6, shown as an image
Option POption QOption R
Option X4–2–5
Option Y–113
Option Z4–11

Player A now intends to make a random choice between options X, Y and Z, choosing option X with probability x, option Y with probability y and option Z with probability z

Player A decides to use the Simplex algorithm to find the optimal values of x, y and z

Determine an initial Simplex tableau to solve this 3maths symbol3 game, making your variables clear.

[4]
Reveal mark scheme Mark scheme for question 6(c)
(d)

In the optimal Simplex tableau for this 3×3 game, x = 0 and y = fraction

By considering the values of the two games, determine how much better the 3maths symbol3 game (with option Z) is for player A compared with the 2×3 game (without option Z). You must make your reasoning clear.

[3]
Reveal mark scheme Mark scheme for question 6(d)

Paper 4D: Decision Mathematics 2 June 2022, Question 7 17 marks

Figure for question 7

A two person zero‑sum game is represented by the pay‑off matrix for player A shown above. It is given that k is an integer.

(a)

Show that Q is the play‑safe option for player A regardless of the value of k.

[2]
Reveal mark scheme Mark scheme for question 7(a)
(b)

Given that Z is the play‑safe option for player B,

determine the range of possible values of k. You must make your working clear.

[2]
Reveal mark scheme Mark scheme for question 7(b)
(c)

Explain why player B should never play option X. You must make your reasoning clear.

[2]
Reveal mark scheme Mark scheme for question 7(c)
(d)(i)

Player A intends to make a random choice between options Q, R and S, choosing option Q with probability p1, option R with probability p2 and option S with probability p3

Player A wants to find the optimal values of p1, p2 and p3 using the Simplex algorithm.

Given that k maths symbol –4, player A formulates the following objective function for the corresponding linear program.

Maximise P = V, where V = the value of the original game + 4

Formulate the constraints of the linear programming problem for player A. You should write the constraints as equations.

Reveal mark scheme Mark scheme for question 7(d)(i)
(d)(ii)

Write down an initial Simplex tableau, making your variables clear.

[7]
Reveal mark scheme Mark scheme for question 7(d)(ii)
(e)

The Simplex algorithm is used to solve the linear programming problem. It is given that in the final Simplex tableau the optimal value of p = fraction, the optimal value of p = fraction and all the slack variables are zero.

Determine the value of k, making your method clear.

[4]
Reveal mark scheme Mark scheme for question 7(e)

Paper 4D: Decision Mathematics 2 November 2021, Question 7 12 marks

Alexis and Becky are playing a zero‑sum game.

Alexis has two options, Q and R. Becky has three options, X, Y and Z.

Alexis intends to make a random choice between options Q and R, choosing option Q with probability p1 and option R with probability p2 Alexis wants to find the optimal values of p1 and p2 and formulates the following linear programme, writing the constraints as inequalities.

Maximise P = V

where V = 3 + the value of the game to Alexis

subject=to=$V maths symbol 6p1 + p2

Question 7, shown as an image
(a)

Complete the pay‑off matrix for Alexis in the answer book.

[2]
Reveal mark scheme Mark scheme for question 7(a)
(b)

Use a graphical method to find the best strategy for Alexis.

[6]
Reveal mark scheme Mark scheme for question 7(b)
(c)

Calculate the value of the game to Alexis.

[1]
Reveal mark scheme Mark scheme for question 7(c)
(d)

Becky intends to make a random choice between options X, Y and Z, choosing option X with probability q1, option Y with probability q2 and option Z with probability q3

Determine the best strategy for Becky, making your method and working clear.

[3]
Reveal mark scheme Mark scheme for question 7(d)

Paper 4D: Decision Mathematics 2 October 2020, Question 6 14 marks

Question 6, shown as an image
Option XOption YOption Z
Option Q153
Option R4−31
Option S2−4−2
Option T3−20

A two person zero-sum game is represented by the pay-off matrix for player A, shown above.

(a)

Explain, with justification, why this matrix may be reduced to a 3 × 3 matrix by removing option S from player A’s choices.

[2]
Reveal mark scheme Mark scheme for question 6(a)
(b)

Verify that there is no stable solution to the reduced game.

[3]
Reveal mark scheme Mark scheme for question 6(b)
(c)

Player A intends to make a random choice between options Q, R and T, choosing option Q with probability p1, option R with probability p2 and option T with probability p3 Player A wants to find the optimal values of p1, p2 and p3 using the Simplex algorithm. Player A formulates the following linear programme, writing the constraints as inequalities.

Maximise P=V, where V= the value of original game + 3 subject to V ≤4p1+ 7p2+ 6p3 V maths symbol8p1+p3 V maths symbol6p1+ 4p2+ 3p3 p1+p2+p3 maths symbol1 p1 maths symbol0, p2 maths symbol0, p3 maths symbol0, V maths symbol0

Explain why V cannot exceed any of the following expressions

[1]
Reveal mark scheme Mark scheme for question 6(c)
(d)

Explain why it is necessary to use the constraint p1+p2+p3 ≤1

[1]
Reveal mark scheme Mark scheme for question 6(d)
(e)

The Simplex algorithm is used to solve the linear programming problem. Given that the optimal value of p = fraction and the optimal value of p = 0

Question 6, shown as an image

calculate the value of the game to player A.

[3]
Reveal mark scheme Mark scheme for question 6(e)
(f)

Player B intends to make a random choice between options X, Y and Z, choosing option X with probability q1, option Y with probability q2 and option Z with probability q3

Determine the optimal strategy for player B, making your working clear.

[4]
Reveal mark scheme Mark scheme for question 6(f)

Paper 4D: Decision Mathematics 2 June 2019, Question 4 14 marks

Question 4, shown as an image
Option XOption YOption Z
Option P3–20
Option Q–44–2
Option R12–1

A two person zero-sum game is represented by the pay-off matrix for player A shown above.

(a)

Verify that there is no stable solution to this game.

[2]
Reveal mark scheme Mark scheme for question 4(a)
(b)

Player A intends to make a random choice between options P, Q and R, choosing option P with probability p1, option Q with probability p2 and option R with probability p3

Player A wants to find the optimal values of p1, p2 and p3 using the Simplex algorithm. Player A formulates the following linear programming problem for the game, writing the constraints as inequalities.

Maximise P = V

Figure for question 4
Question 4, shown as an image

Correct the errors made by player A in the linear programming formulation of the game, giving reasons for your answer.

[3]
Reveal mark scheme Mark scheme for question 4(b)
(c)

Write down an initial Simplex tableau for the corrected linear programming problem.

[3]
Reveal mark scheme Mark scheme for question 4(c)
(d)

The Simplex algorithm is used to solve the corrected linear programming problem.

The optimal values are p1 = 0.6, p2 = 0 and p3= 0.4

Calculate the value of the game to player A.

[2]
Reveal mark scheme Mark scheme for question 4(d)
(e)

Determine the optimal strategy for player B, making your reasoning clear.

[4]
Reveal mark scheme Mark scheme for question 4(e)

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